Rosio Pavoris

Productivity!

Well, not really. I’m writing a game for no particular reason, and it’d surprise me if there weren’t a million games like it already.
It’s a very simple adventure type game, where the player is an adventurer on a randomly generated map populated with monsters and treasure. The goal of the game is to kill all monsters by walking into them repeatedly.
Here’s a screenshot. Or rather, a mock-up of one, since it’s still far from finished.

Epic!

The finished game will have a sidebar with stats and whatnot as well, obviously.

The only thing that might make this worth playing is the custom map feature I intend to implement. It’ll allow people to create their own maps, and populate them with monsters themselves, including custom ones, using player-provided sprites.
The maps will be in XML, following this DTD.

If you know how to read that, you’ll also get an idea of the mechanics behind the game. Pretty straightforward, really.
The only thing that’s not apparent from that is the way treasure works, and that’s just a random permanent bonus to one of the core adventurer stats (hit points, armor class, attack bonus, damage, or toughness), after which the chest disappears. No inventory, no XP, no ranged weapons or magic.

It’s still going to take a while to finish, mostly because Java insists on being a pain in the ass about just opening and displaying an image, but if I ever do manage to finish it, I’ll put the source code online somewhere.
If anyone has any ideas they think would be awesome in a game like this, do let me know.

2 Comments

  1. Skatje said,

    I have an idea. Make for Mac. >___>

    You tease me with your goblins and undeads and penises. ;.;

  2. Cairnarvon said,

    Java bytecode is platform-independent. You’ll be able to run it.

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