Rosio Pavoris

Text adventure update!

Progress is being made!
I’ve decided on a general structure for the code itself (which was actually quite a big issue), and have worked out the particulars of the plot(s).

The generic parser I wrote at the beginning of this is already too crude to handle some of the commands required, but I’ll probably leave rewriting that for the very end; chances are good I’ll think of more important commands as I write the actual areas, and I don’t want to have to go back and rethink the parser structure every time that happens.
(Not that it isn’t pretty modular as is, I guess. It’s just that it tends to get cluttery, and since this is my first real C++ project, clutter is something I definitely can’t afford.)

It still doesn’t have a name yet, but that’s not that important.
(The working title is The Mansion, though since that’s already a book, a song, and a real building, I’ll almost certainly change it.)

There will be about thirty areas, though a few of them will be inaccessible in the first release, and a few more won’t have anything interesting in them. Still, I can easily finish an area a day (probably more than that, but I’m not hurrying through this), so the tentative release date for version 1.0 is August 28th. Or so.

Though I guess I have exams somewhere in that period as well. We’ll see.

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