Rosio Pavoris

The Mansion preview!

After I stopped trying to use (unnecessary, turned out) vectors in the parsers, the game miraculously proved itself willing to compile. What’s more, it even runs.

As such, I present to you a very, very early preview of The Mansion (which might end up being its final name after all).
This preview only covers the prologue, mostly because the prologue uses a much simpler parser than the actual game. It’s 96.5 KB, which should tell you something about the amount of content in it. It doesn’t even have a start-up menu, which the final game will.

(And yes, it’s Windows only, I’m afraid. I haven’t looked into cross-compilers yet. You’re not missing much, though.)

I’m posting this mainly to encourage myself to stay on this project, and because I’m surprised it compiled in the first place. Not even looking for feedback, since there’s nothing to give feedback on, really.
Anyway, have fun with that.

(And run it from the command line, dammit. I’ll find a way around that in the final version, but as it stands, it just exits when it’s done, which means closing the console window if it opened it itself.)

3 Comments

  1. echomikeromeo said,

    You Windowsist, you.

  2. Cairnarvon said,

    Anyone who can figure out Linux can figure out Wine~
    Anyone running a Mac made some bad decisions earlier in life.

  3. echomikeromeo said,

    Wine and me don’t get along so well. But that’s a good point in any case; I didn’t think to try it.

    The mac and me get along fine, thanks.

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